![]() In Dead Space 2 the necromorphs are a lot faster, show off their climbing abilities and hunt almost exclusively in large packs of 10 or more. That would also explain why the second and third game feature so many massive necromorphs that didn't exist in the first games universe at the time so far as we know. The markers are a tool that necromorphs use to populate the universe by attracting interstellar species to their high energy levels, so it could be that the necros that appear in the first game are the early stages of what they can evolve into. The necros also could take a lot more damage and weren't as prone to rushing the player as they are in the later games. That being said DS2 and 3 both include towering behemoth necros that are easily 100 ft tall. They seemed larger as well in DS1, but that could be due to how confined most of the spaces were. In the first game you were rarely facing off against the sheer numbers of necros as you do in DS2 and especially DS3. ![]()
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